Dangers of the First World
OR How I traded my son for a pointy eared girl

Things got interesting for our friends when Lord Isaac assigned the party (sans-Xendra) to escort a delegation of fey nobility in from “out of town” that were coming for a business deal. In a idyllic glade in a forest to the northwest of town the party met up with Ha’oed’fili, Prince of the Rising Falls, his brother, Qeigio (kay-zho), his daughter, Co’orogo, and their servant, Mukjaliv (Moog-zha-leave).

The gang escorted the prince and co to town where they gave them a (semi-successful) tour of the city. After the tour it was down to business, and the prince was brought to Lord Isaac’s offices where the man himself was waiting, along with Jonas. After an odd occurrence with some sort of field around Lord Isaac and a shared look between him and the prince, the meeting was underway.

It all began with a game, which the prince informed everyone is a custom amongst the fey when beginning negotiations. As a part of the custom, a wager must be made. Were Lord Isaac to lose, he would have to count every gold the prince gave him as 11 silver, but due to Ragrim’s wit and skill at the word game the prince had them play, Lord Isaac instead gained a ward: Co’orogo, the prince’s daughter.

However, everything changed in the second round, where the wagers were reversed, and the prince turned out to be more skilled at his own game than he originally let on. Instead of being able to count every 11 silver of the prince’s coin as 1 gold, Lord Isaac instead had to choose one of his children to surrender to the prince as a ward. With less time than may have been appropriate, Lord Isaac selected his son Braiden to become the prince’s ward, much to Braiden’s dismay. From there, after a lark, the true negotiations proceeded, finalizing in a rather profitable arrangement for Lord Isaac.

Our heroes then after led the delegation to the inn they had found for them (much to the innkeeper’s chagrin), and continued the tour the next day before escorting them, sans Co’orogo and with Braiden in tow, back to the glade for their departure. With one last nasty look, Braiden disappeared into the shadows of the trees.

It's Dangerous To Go Alone
OR Wallflowers and Willful Women

On the dawn of October 23rd the eleven freelancers who had successfully completed Lord Isaac’s challenge arrived in front of his office place to be greeted by a short speech and a congratulatory feast/introductory brunchen. Zelda crassly consumed copious quantities of chicken and an alcoholic concoction while most of the others simply stood around glaring, staring, or simply not caring. Braiden watched everyone eat and drink while he casually nibbled at a treat or two, and Decker even made an appearance, much to Braiden’s displeasure.

At the end of the party shifts were assigned, and Zelda ended up joining the party (at least in an official capacity). Our heroes managed to procure the morning shift due to a lack of resistance on the other large crew’s part, and with that the shifts were set. Since the morning shift was still in progress, everyone else trickled out one by one as our heroes stayed behind to assume their first shift.

A few days after, our heroes (sans Xendra) were “selected” (with a little help from Zelda) as a special detachment to escort what they were later informed were fey dignitaries coming to do business with Lord Isaac. What dangers lay in wait for our heroes on this task? Stay tuned to find out!

How to care for your sack baby
OR A week in a day

Our heroes finally meet at the sign-in for Lord Row’s competition. They are recruited by Xendra, a friendly pink haired gnome who propositioned the players to band together for their mutual benefit. Terraj almost got into a fight with a warrior woman with a mean streak and a mean maul, but somehow seemed to come out of it no worse for the wear. They moved to Ironbender’s secure room and waited out the week in complete safety. Using the metal box-wagon to safely transport the bags past the hired mercenaries’ final attempts to break the participants’ bags, the party arrived at the merchant’s office once more to deliver on their agreement. Tomorrow they start their new adventure, as bodyguards of Lord Issac.

Experience (I still don’t have all the character names memorized)

Dwarf: 3 (1 for playing, 1 for overcoming a hurdle, 1 for leading)
Everyone else: 2

Now that we’re in the meat of the game we’ll start seeing more xp per session, but here’s a few examples of things that can garner xp if that’s what you’re hunting for: notable RP events with NPCs, getting through obstacles in the story, or performing useful functions for the party (not to include things primarily related to saving or making money).


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